REVIEWS / GENERAL / OWNER INSIGHTS
🦉 WE READ 74 OWNER COMMENTS
Resonant PS5: what owners actually say
Fans are ecstatic for this Control sequel but repeatedly flag the first game's stale combat as the one thing that needs fixing
What owners complain about
- Combat became stale and repetitive COMMON
Multiple owners report combat in the first game got 'incredibly stale and repetitive,' with encounters that are 'strategically shallow' and enemies that lack readability because they are too compact and 'duochromatic,' making players feel like they're 'fighting orange lights.'
- Enemies were damage sponges SOME
Owners say the only way difficulty ramped up in the first game was making enemies bullet sponges rather than introducing interesting new enemy types or behaviors.
- One ability dominated combat FEW
The 'Launch' power was so effective in every situation that it undermined combat variety — players never felt incentivized to use other tools.
- Uneven difficulty spikes FEW
The first Tommasi boss fight was cited as a sudden, outlier difficulty spike in an otherwise easy game, suggesting uneven balance.
- Platform wait frustration SOME
PC players are relieved it's not an Epic exclusive this time, but several note they'll be waiting for a PC port and find the PS5 price a barrier.
What owners love
- Atmosphere and world-building
Owners loved the setting of the first game — 'The Oldest House was an amazing place' — with world-building that was 'constantly reinforced in your surroundings' and drew players in quickly.
- SCP-like mystery and surreal tone
Players describe the first game as a 'fever dream of an SCP exploration game' and deeply value the alien, mysterious feel; they hope the sequel preserves this.
- Shooting and powers felt great
Despite combat variety issues, the core feel of shooting and using powers 'carried the game' — the moment-to-moment action was satisfying enough to redeem structural flaws.
- Trust in Remedy's track record
Multiple owners express strong confidence in Remedy, citing that their last games 'ran very well' and that the studio 'has always delivered.'
- Alan Wake crossover integration
The way Alan Wake was woven into Control's story was called 'brilliant' by owners, and the interconnected Remedy universe is a draw.
Surprising patterns
- Several owners admit they didn't fully understand what was happening in Control's story but still loved it — narrative comprehension is not a barrier to enjoyment for this audience.
- Relief about Steam availability (not Epic exclusive) is treated as a major selling point in itself — Alan Wake 2's Epic exclusivity is still seen as having 'fucked over' that game's reception.
- The game is already being discussed as a potential GOTY contender and compared competitively against other upcoming titles like Expedition 33, with owners citing how GOTY wins meaningfully boost sales and developer leverage.
WHO SHOULD SKIP IT
Players who need deep, varied combat with readable enemy types and balanced difficulty curves — the first game's combat repetition is the most consistent and widely echoed criticism, and the sequel's trailer hasn't yet proven it's been solved.
Synthesised from 74 real owner comments across 2 platforms. Every point is grounded in the comments — no marketing, no AI guessing. How we do it →