REVIEWS / GENERAL / OWNER INSIGHTS
🦉 WE READ 715 OWNER COMMENTS
Dogma 2: what owners actually say
Owners love the exploration and combat but are furious about microtransactions and technical issues in a $70 single-player game.
What owners complain about
- Microtransactions in premium game COMMON
Players object to MTX, paid character edit vouchers, and convenience purchases in a $70 single-player only game. The backlash intensified because these were hidden from review copies.
- Denuvo and anti-cheat COMMON
Players are frustrated by Denuvo and anti-cheat being included in a single-player only experience, seeing it as unnecessary performance overhead.
- Technical issues at launch SOME
The game launched with severe technical problems that players encountered during early play.
- Lack of enemy variety SOME
Players report that enemy hordes in some areas get annoying with too many of the same enemy types, leading some to just run past them.
- Regressed QoL from DD1 FEW
Changing vocations requires manually depositing and withdrawing equipment instead of having a simple swap option, which the first game apparently had.
What owners love
- Exceptional exploration
Multiple owners describe getting lost in the open world as one of the most immersive experiences they've had, with every trip from a city feeling like a genuine adventure.
- Combat and world design
Players praise the combat and exploration as awesome, calling it a unique and fun experience with a rewarding open world.
- Shared adventure stories
Owners love comparing adventures with friends, suggesting the game creates memorable, emergent moments worth discussing.
- Deeply immersive
Several players describe it as one of the most immersive games they've played in a long time, praising the sense of getting lost in the world.
Surprising patterns
- Players discovered that stacking quests by region significantly reduces tedious back-and-forth travel, suggesting the travel friction others complain about is partly a playstyle issue.
- The MTX items are reportedly not critical to progress, but owners are objecting on principle rather than necessity — they resent the precedent in a premium single-player title.
- Several players who love the game still hesitate to call it GOTY specifically because of the enemy variety and difficulty issues, showing genuine affection tempered by honest criticism.
WHO SHOULD SKIP IT
Players who cannot stomach microtransactions and Denuvo in a $70 single-player game, or those who need strong enemy variety and a compelling story to stay engaged.
Synthesised from 715 real owner comments across 3 platforms. Every point is grounded in the comments — no marketing, no AI guessing. How we do it →