REVIEWS / COMPARE
Framer 3.0 vs Sketch
Sketch edges ahead at 10.0 vs 8.7 — but read the trade-offs below; Framer 3.0 may still be the better fit for you.
| Framer 3.0 | Sketch | |
|---|---|---|
| RATING | 8.7 / 10 | 10.0 / 10 |
| CONFIDENCE | medium | high |
| USER VOICES | 52 | 741 |
| POSITIVE | 60% | 90% |
| PRICE | — | — |
| RECOMMENDED | ✓ Yes | ✓ Yes |
Framer 3.0
★ STRENGTHS
- Sleek redesigned interface with unified canvas and code (no more split screen)
- Minimal learning curve for existing Figma users
- Strong designer-first workflow praised across both user and video layers
✗ WATCH OUT
- Aggressive add-on pricing for locales, seats, bandwidth, and collections — costs escalate quickly for client work
- Less scalable and customizable than Webflow per multiple cross-layer sources
- Multi-select issues reported by users in comparison contexts
Not recommended Full review →
Sketch
★ STRENGTHS
- Powerful API for scriptable generation of components
- Enables seamless syncing of production code with design systems
- Acts as a reliable single source of truth for UI elements
✗ WATCH OUT
- Lacks two-way binding (cannot extract code from Sketch files)
- Requires technical overhead to bridge with frameworks like React
- Native Mac-only application limits cross-platform team collaboration
Not recommended Full review →
HOW THIS COMPARISON WAS BUILT
Both verdicts are synthesised from real user voices on Reddit, YouTube, Hacker News, ProductHunt, Trustpilot and editorial sources — 52 for Framer 3.0, 741 for Sketch. No paid placement; ratings come from raw sentiment, not our opinion. Read the methodology.